Tag Archives: skyline

BAM. Ride Along – GRID 2 (Big Sur Touge)

In the last bout of the Touge run in GRID 2 I bring the battle to the showcase in California, we hit Big Sur for a battle of beasts, the heavyweight as the Skyline GT-R (R32) and the featherweight challenger as the Ariel Atom 3. For those unfamiliar the Atom is a smaller car, lighter and it uses a high power and high revving engine as its cornerstone for a great power to weight balance.

On a course like Big Sur it’s crucial to maintain a balance of speed and control to carry the fastest line possible as elevation changes often. We’ll see how the two cars carry on in this challenge.

As seen it’s pretty screwed up for balance, on a focused downhill or uphill the Atom would give it a better chance, even a better starting run would allow it to wind out a little harder. Unfortunately the AI in this challenge doesn’t quite push the Atom as hard as it needs to and falls behind immediately. By the time the GT-R cuts the corner the Atom is already being left in the dust, when sliding the long corner after there’s little chance for the car to catch up.

It’s a mix of styles between the two cars, the Atom is designed to hug the corners and tackle them with precision, while the GT-R can do that too, it does it slower when the body is pulling it to the outside of the corner. Going into a slide / drift allows for the GT-R to defy the odds a little against cars that would normally be right on its tail in a challenge like this.

That does wrap up the GRID 2 series at this point, I enjoyed taking the GT-R around for another run in-game but it’s time to move to new grounds. In the future I’ll try to mix up games a little more between installments so there’s a little more variety.

My setup:
AMD FX-8320 @ 4.4GHz
ASUS R9 290 DirectCUII @ 1000/1250
Gigabyte 990FXA-UD3
Logitech G27 Racing Wheel
DXRacer King Series – OH/KS57/NB

 

BAM. Ride Along – GRID 2 (Cote D’ Azur Touge)

GRID 2 action is back again, the Skyline GT-R (R32) is taking on the Caterham SP300R in a battle to the limit on Route D’ Azur course. It’s a tighter track with unforgiving side walls but that’s generally the breaks when you’re on Cote D’ Azur in any game. Given the weight of the GT-R it’s not entirely with the biggest advantage, the power of the car and the 4WD are the strengths the car needs to rely on here since it slides and there’s not a ton of room to really play with on the roads here. Given the Caterham does have the weight advantage it should be able to hold its ground a little better even on the uphill climbs.

As you can see, I have a few wall bumps and sketchy moments but it’s the beast mode of the GT-R that carries it through. Late braking and throwing as much speed into the corners without dogging the engine is a key element to staying afloat, managing that it allows the torque of the GT-R to really come into play and pull ahead with the fastest average speed throughout the course. The biggest challenge to the GT-R usually for me on Cote D’ Azur is the braking challenge as it’s easy to get caught up in the momentum of the track and push some of these switch back sections a little too hard leaving for some bad crashes.

The Caterham put up a fight but the SP300R wasn’t destined for greatness this round, maybe next time guys.

More features will continue dropping through the late summer and Fall season, keep an eye out for more adventures with the GT-R and everything else I get sucked into.

My setup:
AMD FX-8320 @ 4.4GHz
ASUS R9 290 DirectCUII @ 1000/1250
Gigabyte 990FXA-UD3
Logitech G27 Racing Wheel
DXRacer King Series – OH/KS57/NB