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BAM. Reviews – Crysis (PC)

It’s Fall 2007, my X1800XT is ready for battle and wait… okay so it’s not 2007 it’s 2015 and we’re putting Crysis x64 through the paces in a fresh review that’s heading toward 8 years too late. Recently I picked up Crysis on Steam because it was on sale for $5 and it’s nice to have digital copies of things that were once on disc.

For those late to the game, Crysis was the first project by the Crytek team after departing Ubisoft and the Far Cry series, keen to make another visually cutting edge island adventure we saw Crytek go to extreme lengths creating a cinematic PC engine that would tax hardware for ages to come. Crysis takes players into their own action film, powered up with a nano-suit that enhances defense, strength, speed and even offers camo to slip around the jungle and bypass opponents or allow for stealth kills. It’s campy, it has some holes in the story and odd pacing but it’s the whole experience of this story. The cut scenes and the visuals are sharp and real-time which wasn’t all that common for consistency back then that really made Crysis stand out.

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Because of the innovations and coding at the time with Crysis as one of the first Direct X 10 titles out there it was a monster for PC’s to take on and it brought about the reputation as a benchmark for raw power in a system. Oddly enough it still is that demanding, on a R9 290 OC I was able to appreciate breakneck speeds hovering up to 100fps but also witness particle and shader effect moments that went into the mid 20’s at random. Part of that could fall under optimization issues but still it’s a moment that takes anyone back at the fact that Crysis can still throw those blows.

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Story wise, players take on the role of Nomad, one of an elite group of nano-suit powered soldiers taking on a power mad general on a remote island. The goal of course, to investigate and diffuse the situation but what would that be without a bit of tension and unknown to mix things up. Right out of the gate it’s impossible miss the twist ahead, a random flying object disrupts the drop to the island sending everyone apart . As the team tries to get back together the death and chaos start surrounding them, it’s a dash to sort out what’s really going on in the middle of Korean soldiers laying waste to the jungle to catch you. As things hit their twist the story gets a bit slower and honestly a bit sparse, players take on zero gravity and alien hives with a sudden change in plot to survive at any cost. It’s a shame since it had some good potential to do more but there’s a ton of action and enemies to continue experiencing so I guess that was the filler.

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Gameplay is one of the memorable aspects of Crysis, it’s a throwback to Far Cry in this massive open world experience, diving into the ocean, swimming for attack boats, combing through the jungle and essentially taking any path desired to get the job done. It’s still rewarding even now, not just because of those options but what happens when you mix it up with the physics of the game, punching apart houses, blowing up stacked cars, leveling trees in the forest and sucking it all in. Sadly once the midpoint of the game hits, this sense of wonder and exploration dies in favor of a linear progression, it’s one of the biggest pitfalls for me with Crysis when playing. The experience is enjoyable but you’re left hanging after so much freedom and it lingers in the mind while taking on the rest of the story.

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For those used to traditional shooters there’s a learning curve to handling Crysis, the game works to mimic motion and physics so shots aren’t just “aim, shoot, kill, next” tracking players and planting shots ahead of movement to take down active opponents is a critical part of the experience and learning how to conserve ammo as it gets very limited. The rest of the game is fast to pick up on, learning when to use power, defense and how to maximize camo usage without falling into exposure mid-run.

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Graphically Crysis is obviously a very impressive game, when cranked to very high the presentation is competitve to modern titles. Textures are sharp, water behavior and physics are impressive and the experience is just so well honed for those who see it the first time or come back through again to suck up some of the environment. For those running lower end hardware the grading on Crysis is a bit unforgiving though, Low – Very High is a tough comparison even if many of the features are still there just in very crude form. It’s still best to experience Crysis with at least higher resolution textures if your system allows for it.

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So what’s the appeal if the game is just passing 7 years in age and a bit of a mess when it comes to the complete package? It’s that first experience and coming back around to screw around in the world. Unlike other games, Crysis offers full power out of the gate, as a result players can dominate the landscape if they wish especially after a healthy experience through the campaign. Knowing how to shoot, when to use camo, how to punch someone into the sky and appreciating the ability to wreck a house and leaving the patrol to panic over it. There are also console commands to really mess around with the game and at that point the replay value just keeps going up as players maximize the sandbox experience in the first half of the game and master how to handle every possible scenario.

For me Crysis will never be the perfect action game, but it goes just far enough to stand as one of the shooters I can always come back to and appreciate while passing some of the day. Coming back to it after a few year hiatus was a rewarding experience as I hadn’t completed the entire game for some time. Anyone with the PC power to swing the game should give it a look, it’s usually on sale for $5 on Steam so it’s really hard to avoid the purchase, there’s incredible value for that kind of money.

With that wrapped, it’s on to the next roll of the dice in the Steam list.

An adventure of sorts awaits, BAM. reviews

There’s little doubt BAM. has been pretty idle lately, being someone who writes for other sites, works a regular job and manages other network sites there’s not a ton of time to divide for personal projects like this site. Recently I’ve made some adjustments and I’ve realized that instead of chasing down the latest releases I’d just take a look through Steam instead and spend essentially the next year at least going through 300+ releases I own, not including older PC games, Origin, Uplay and anything else.

Will all the games be new? No, not really. Some might be super old but the point is to take a look at gaming a whole or at least games that I own . If I have to mod them to work I’ll note it and if I can recall how I came about the game I’ll note it as well, some of these were review samples ages ago and some were bundles that I bought, others were gifts from friends or family and honestly it’s kind of messy backtracking.

We’ll see how things go after the dust settles, for devs or publishers hoping to join into adventure… I have no idea what to say really. The contact page is there, my game selections will be at random (basically what I feel like taking on any specific day). I promise nothing for places in line, this is more about the experience and the adventure than getting someone launch day coverage, if it was I’d be like 15 years late on some  of these games.

What will coverage entail? Right now I’ll start with writing, if I can get some time to record vocals and edit footage I’ll also include video, ideally I’d have video and text articles going up at the same time but I’m trying to manage expectations and reality now.

That said, let’s get this going, the first game up will be… well, why would I show that? I don’t even know yet but I will soon. Stay tuned.

-VeGiTAX2 / VX2

First Impressions – GRID Autosport PC

GRID Autosport launched during the Steam sale in June, not the ideal situation but at least they marked it down. After having some time hands on with the game though I do question if it should have gone up to full price. Granted it’s pretty, has variety in disciplines for racing and has a familiar and rounded appeal for racing fans but… the execution is where things get a bit strange.

I admit I enjoyed GRID 2, it was simple to jump into and didn’t require much thought, I do enjoy car setups and minor tuning options and it was something I could just jump into. That said… GRID Autosport could offer that same appeal but the assist system really restricts the enjoyment. On top of that, things requested by the community like cockpit view have been implemented but in a limited sense, using blur and low detail models for the impression.

Personally, I don’t like the cockpit view all that much, the new over the hood drivers side mount is actually very alluring to me though as the camera is no longer dead center in the car like I’m driving a McLaren F1 and allows me a bit of genuine perspective on where the car limits are instead of just guessing and using experience to fudge the corners. It’s a good catch by what seemed like a less vocal audience compared to the cockpit users.

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Overall the impressions aren’t awful but the handling makes it hard for new players to integrate into the game, the overbearing TCS and ASC drag the car down, I actually did a test video to showcase this.

The brakes / car computer take over going into the corners and even with a high speed entry leaning for oversteer, it corrects. While this could be somewhat helpful later on, in the early stages of the game it murders the little performance cars like Golf have in the game.

There’s more to explore and a deeper experience with the season mode to experience but it’s a bit of a missed opportunity as an update to the series as it lead up with so much talk about the return to TOCA and improvements. There are some around but it could have come so much further and hit all the audiences.

Test system:

AMD FX 8320 @ 4.4GHz
ASUS R9 290 DirectCU II
Logitech G27 (Manual, H Pattern, Clutch)
GRID Autosport with 4K pack

Review – Chess 2 – A New Challenger Appears

Chess returns in Chess 2 the sequel on Ouya, while that might not sound exactly like a headline, it really is something to take notice of. This introduction on the Ouya brings new army types and skill challenges for captured pieces on the game. The mechanics are so detailed that I would suggest anyone skipping the tutorial to think twice as Ludeme Games packed it full of critical information for your survival.

With Chess 2 we see 5 new armies to the board, each pack their own strengths and abilities that make them dangerous on either side. To spend time learning things properly, many matches ran with the classic army and branched as I saw how the AI used the advantages of the other armies in each match. There are many things to learn, memorize and hone for each class, knowing the rules for a Reaper Queen versus a Nemesis Queen and all power pieces is just a slight example of how it all changed.

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From what I’ve experienced, there is a careful balance to these groups, knowing your strategy and seeing far enough ahead are the key points to success just as any regular Chess game. There’s no point where a specific army just sweeps in and goes “game over forever” as each boost has a side effect to balance the power in each match. There are so many more layers in Chess 2 that it’s actually crazy to start thinking about as this doesn’t begin to take into account the duels.

Yes duels are also available, when challenging to take a piece there are options to battle it out to keep your piece or face mutual obliteration for the space. There are a max of 6 stones to play for retention and while it’s possible to replace them, it’s a careful balance of when to play the challenge and when to let it go. Originally I doubled down every chance I had and realized slowly I needed to let go of a complete preservation strategy to survive. The mechanics behind a duel also include provisions for weaker pieces to invest a stone just to challenge a higher ranked piece so there’s not just chaos.

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Everything in Chess 2 has a place, the duel balances, the new armies and the general feel.  It’s aggressive but it may feel like it when forgetting what the opponents can actually muster up.  

Along with that, the musical score and graphical quality are impressive, the models are carefully crafted, solid resolution and smooth. The attention to mechanics is as important as the details in the game. There isn’t a ton to say here, animations are fluid and the focus is on the most important aspect, the game board.

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Those looking into some casual matches on their Ouya will find that and more in Chess 2, it’s a good challenge no matter how you play the game. The AI brings challenges and harnesses armies to bring new flavor and player improvement while allowing online opponents to bring their own strategies to the table with reasonable time limits on matches.

Game: http://ludemegames.com/chess2

Gunnar Optiks Long Term Review (Rocket)

No doubt in the coming week’s a wave of buzz about Gunnar’s will start to emerge while going into the holiday season. There’s a large marketing push to bridge the market and get buzz going about the style and appeal of the frames and help develop a larger culture around the product. No doubt this is a good thing, while reading it’s clear I do believe Gunnar produces a solid product but there are some things that come with the benefit of using them a year before writing thoughts.

Gunnar thrives on lightweight and sturdy construction, the Rocket frames I purchased last Fall have no actual adjustments available, everything sits firmly with machined slots and pins to prevent inevitable lost screws or broken hinge systems. It’s a relief for a product designed for people on the move and after a year of use, not a sign of wear has hit those parts. The ear comfort band has stayed in tact despite being worn practically everywhere I go, it’s a comfort when normally the paint on other frames will flake and expose the chemical process to the side of the head.

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Moving on from construction we hit the lenses, the infamous yellow and blue, does it work? Yes, it really does especially as contrast / brightness exposure from monitors increases, the ability to filter the light and concentrate for 15-20 hour days working on reviews and coding with 3 white screens filling the eyes for a year and come out with less headaches than just standard glasses is something I’ll always remember.

There are some shortcomings to the lenses though, the default non Rx lens has a love affair with smudging and smearing, on normal glasses one can use a microfiber cloth and just buff it away. The stock Gunnar lens attracts and clings to oils and smudges, if using multiple cloths owners can essentially have a cleaning cloth and a drying cloth to help resolve this but they are picky. At the time my model came with a white bag to store them in, it’s fine for stationary use but I’d never pack a travel or convention coverage bag in such a fashion, as such they do tend to attract dust more often than I’d like. In general the upkeep seems to be stronger with these versus a standard pair of glasses or sunglasses with all the coating techniques involved.

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The inevitable question is, do these improve game skills (what about my KDR bro)? If they’re prescription (Rx) I’m sure they would for obvious reasons, in standard play the biggest factor I can take away is a reduced fatigue on the eye when I really sit in with a game (anything over 30 minutes) in the day the impact isn’t as high but as the darkness sets in, it’s a massive factor. Contrast headaches are essentially absent and I’m able to lock in for as long of a period as I have available. There’s no magical skill increase or unlocked vision ability, it’s just better use of the eyeballs in a focused state for long periods that really drives it home for my experience.

I would suggest going through Gunnar if planning to invest in a prescription pair, I attempted to navigate my area for places to get lenses made and was quoted up to $580 for lenses and a basic Gunnar frame. Gunnar has an in-house system that essentially crushes the competition in pricing and multiple quality tiers available. I have yet to make the upgrade but when I have a feeling my experience will continue to increase. With only a slight correction in my vision I’m able to still get a fairly sharp experience with the stock Gunnar model that has worked so far.

The final thoughts here are simple, the metal frames are a tool free design, they incorporate lightness and functionality over all else, the lenses take off the eye fatigue that leads to headaches induced by contrast. They work even when pulling insane hours to write code, articles, edit videos and do other tasks, as long as one is pushing forward the lenses will continue to do their job and guide the eyes to a safe landing. If it’s a case of being on the fence and looking at a stock pair but need a slight prescription, I suggest taking the plunge from the start so to avoid regrets while dealing with subtle blur issues later.

The Rocket frames took no physical damage during this year of use, the ear band stayed in tact without degrading and the only shortcoming was the front lens has taken a few scratches over the year of wear. As far as product wear goes, these have probably taken less damage than standard glasses of any level would, simply solid no matter where I wore them.

I’d like to thank Woot for having these during one of their sales, well worth the purchase and I would easily pick these up at a regular price rate in the future (Rx of course) when the time comes to replace my Rocket’s as they take up scratches here and there.

Review – Alien Rage (PC)

At E3 this year I was able to catch a glimpse of Alien Rage, an sci-fi shooter aiming to bring back some memories from the old days of Unreal combined with score counters, combo levels and heavy levels of AI swarms and massive bosses. This isn’t Gears or COD, its a massive solo assault on a horde of bad guys set on total annihilation.

Our review focus on the PC version in single player mode, Alien Rage is launching soon and as the servers populate with traffic I’ll have a feature for that. The game takes place on a mining rock where humans and aliens clash over the most powerful potential fuel in the universe.  Things go sour and soon the aliens are the only ones standing still, to even the score and keep the Earth safe, a lone soul lands and sets forward on fixing the score.

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Alien Rage focuses on discovery (finding audio files to fill in the history) and massive amounts of survival and scoring players on how well they can do it. While this might seem easy, it’s actually rough because the AI rushes, shoots longer and uses technology beyond what players have. It’s a bit stacked against players and then you get the big boys, the guardians who occupy the main transitions it’s just a massive stab at proportional balance as they have bigger guns and just general size.

Thankfully there’s a motivator, Alien Rage has scoring, combos, achievements and well, scoring. Every combo, every headshot, every melee combo and successive streak rings with badges, bonuses and rewards for taking down hordes, it’s excessive to the point where you can run around even a minute later and have the game catch up with how much damage and how many streaks and combinations you’ve executed in a short spree just prior. 

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Action comes from a variety of weapons, machine guns, shotguns, rifles, rocket launchers and so much more. Each possessing primary and secondary firing options, for pure players, the primary presents a unique challenge to progression but it’s possible. Secondary firing modes are incredibly powerful, they are the equalizer to any flood and they decimate anything in their path. Alien Rage offers tons of options and it’s up to players to manage ammo and the best gun for the job before death just pours in from all sides.

 

This quick impressions video drives home all the reasons I loved checking out this game, if you can’t take people talking on video just skip to about 40 seconds and watch what I assembled for you.

Performance wise, the Unreal 3 engine continue challenging PC’s, Alien Rage delivers intense environments with heavy particles, detailed textures, depth of field and so many other options. It’s a gun’s blazing joy ride through a world of eye candy. On the test system (Phenom II X4, 7870) there haven’t been issues going into launch for speed and the frame rate at the recommended setting of High post-processing, medium textures and medium shadows ran at 60fps solid with few dips.

Coming in at $19.99 (15.99 if you pre-order) Alien Rage is a great value on the PC, the single player experience is incredible and long and torturing even for experienced players, crank up the difficulty and it will simply induce nightmares for weeks. If you’re on Xbox or Playstation, the game does not include online play but the single player is strong enough to keep players engaged.

PC gamers can find Alien Rage on Steam tomorrow, I suggest lining up early for those $4 off while it lasts.

The good:

  • Intense action in single player that isn’t rushed along
  • Tons of weapons with their primary and secondary fire modes
  • Immense boss fights, incredible odds at stake
  • Gorgeous level design and details surrounding each area
  • Scoring allows players to challenge themselves when replaying levels

The not so good:

  • For difficulty sensitive players, Alien Rage doesn’t just roll over
  • Graphics really do benefit from higher level settings