The Skyline GT-R (R32) is back in action, taking it to the native mountains in Okutama for some 1v1 with the GC Auto GC10-V8. Given the GT-R relies on the torque of that straight 6 turbo to pull ahead, how will it do against a V8 opponent laying it down in RWD? It’s up to the AI and the roadway to decide that.
Okutama is a powerful track in either configuration, the downhill helps level the playing field in acceleration while the tough initial corners allow drivers to pursue the fastest lines they can to pull ahead and leave the challenger in the dust. It’s a delicate blend but on the track it just looks like a mad dash to victory at any cost, cutting corners as tight as possible to save seconds and speed.
The GT-R came out ahead, normally the opening section is the attack point I like to use on Okutama. The GT-R has great traction and power where you can just leave it wide open with a hard flick of the car and push on your way. Since the AI tries to go for standard grip and high traction through the course it’s a weakness you’ll see no matter what the difficulty. Even if the AI goes in at full speed through the corner, they generally lose on the braking contest coming in and you can chisel away a lead.
When all else fails the other defining points for attack are the base of the downhill before the first bridge, there’s an S section that comes up and with the right setup it’s possible to slide the car and avoid some of that drag from the slope of the corner by coming in tight and early. Later in the second run I’m not quite able to get the gap I need so I rely on the curving back section before the tunnel to leave the car wide open and cut as straight as I can through the switches.
Okutama has many points to gain an advantage on an opponent or equal the playing ground, in Touge it’s a challenge of picking where you’ll make those moves and if you can avoid being disqualified for contact.
AMD FX-8320 @ 4.4GHz
ASUS R9 290 DirectCUII @ 1000/1250
Logitech G27 Racing Wheel
DXRacer King Series – OH/KS57/NB