Tag Archives: Beta

Black Ice – Cyberpunk FPS, Hacking, RPG begins a journey

Retro inspired games have a unique market, generally delivering 2D sprite based environments as a throwback to the early days of gaming. Black Ice goes in a different direction, instead focusing on the neon glow that haunted the 80’s with a dash of Tron inspired computer environments in a 3D world. It’s a game of hack and dash with RPG elements as players have to tackle difficult hacks to obtain crucial tech to advance and eventually take down the master system.

While it sounds potentially easy, it’s a mind boggling mess, shooting speed and ammo are based on available RAM (within the game world) cycle speed and other factors are crucial for survival. While it seems like a given to just beef up your memory and hacking  speed it’s not that easy, Black Ice provides an array of enemies including reaaally annoying spiders that slowly eat away at your soul / health. Normally I don’t care about insects of any level, suddenly I do and I can thank this game for that.

It’s not all trauma, the weapons are brilliant when you have the right stats, using a plasma cutter to mow through everything (yes everything) is magically rewarding given how swarms bite and chip away so often.

While words could go on forever about Black Ice in it’s early stages of development, I’ll leave it to the two current videos recorded to demonstrate what there is within. If you’d like to try Black Ice for yourself, head over to the website and grab the latest demo.

Preview – PAWS (Prime Alien Watch Squad)

Some days something just drops in your lap that you take a second look at, PAWS is one of those games, the cute and simple looking hex battle game allowing animals to go head to head against alien invaders with a minimalist battle system.

We’re using a demo build of where the game is at while they kick off their Kickstarter campaign. Needless to say it’s an easy game to get used to, it’s also an easy one to lose all your points on. Medals for behavior act as currency to summon extra hit points, satellite lasers and a full bombing run from aerial support, how they have the ability to do all this? I have no idea, in fact I would prefer not to know just so I can keep thinking that Squirrel is just a harmless fellow addicted to nuts.

The attack system is point and click with units holding certain class balances. Warriors / melee attackers have a wider net to reach across the board, although their damage points vary and critical strikes can fall short when you need them most. Range attackers have lower HP but they have a steady damage average. You also get the wildcard (turtle) who can hit multiple opponents as a melee but tends to ride on the low end of the HP scale.

It’s a game of balance and budgeting these cute animals, it’s easy to spam the bombing commands the lasers and juice up early in the game only to realize later the crucial moment of “oh… that’s why I had so many points to start with” as the aliens just reign hell by ganging up on your team.

Currently each map and opponent group are randomly selected while your team varies with its own challenges. Having double or triple medics seems great until you have to generate enough damage while keeping everyone alive to avoid a complete loss. It’s an interesting title that shows forethought into the generated levels and balance of the characters. While some later areas might initially feel impossible it’s just a situation where it requires players to apply themselves a little more.

PAWS is still in development and if this Beta is an indication of what to continue expecting then I’d say it’s a worthwhile Kickstarter project to check out and consider.