Intel i7, Crossfire 7970’s running full power on Battlefield 4
At E3 this year I was able to catch a glimpse of Alien Rage, an sci-fi shooter aiming to bring back some memories from the old days of Unreal combined with score counters, combo levels and heavy levels of AI swarms and massive bosses. This isn’t Gears or COD, its a massive solo assault on a horde of bad guys set on total annihilation.
Our review focus on the PC version in single player mode, Alien Rage is launching soon and as the servers populate with traffic I’ll have a feature for that. The game takes place on a mining rock where humans and aliens clash over the most powerful potential fuel in the universe. Things go sour and soon the aliens are the only ones standing still, to even the score and keep the Earth safe, a lone soul lands and sets forward on fixing the score.
Alien Rage focuses on discovery (finding audio files to fill in the history) and massive amounts of survival and scoring players on how well they can do it. While this might seem easy, it’s actually rough because the AI rushes, shoots longer and uses technology beyond what players have. It’s a bit stacked against players and then you get the big boys, the guardians who occupy the main transitions it’s just a massive stab at proportional balance as they have bigger guns and just general size.
Thankfully there’s a motivator, Alien Rage has scoring, combos, achievements and well, scoring. Every combo, every headshot, every melee combo and successive streak rings with badges, bonuses and rewards for taking down hordes, it’s excessive to the point where you can run around even a minute later and have the game catch up with how much damage and how many streaks and combinations you’ve executed in a short spree just prior.
Action comes from a variety of weapons, machine guns, shotguns, rifles, rocket launchers and so much more. Each possessing primary and secondary firing options, for pure players, the primary presents a unique challenge to progression but it’s possible. Secondary firing modes are incredibly powerful, they are the equalizer to any flood and they decimate anything in their path. Alien Rage offers tons of options and it’s up to players to manage ammo and the best gun for the job before death just pours in from all sides.
This quick impressions video drives home all the reasons I loved checking out this game, if you can’t take people talking on video just skip to about 40 seconds and watch what I assembled for you.
Performance wise, the Unreal 3 engine continue challenging PC’s, Alien Rage delivers intense environments with heavy particles, detailed textures, depth of field and so many other options. It’s a gun’s blazing joy ride through a world of eye candy. On the test system (Phenom II X4, 7870) there haven’t been issues going into launch for speed and the frame rate at the recommended setting of High post-processing, medium textures and medium shadows ran at 60fps solid with few dips.
Coming in at $19.99 (15.99 if you pre-order) Alien Rage is a great value on the PC, the single player experience is incredible and long and torturing even for experienced players, crank up the difficulty and it will simply induce nightmares for weeks. If you’re on Xbox or Playstation, the game does not include online play but the single player is strong enough to keep players engaged.
PC gamers can find Alien Rage on Steam tomorrow, I suggest lining up early for those $4 off while it lasts.
- Intense action in single player that isn’t rushed along
- Tons of weapons with their primary and secondary fire modes
- Immense boss fights, incredible odds at stake
- Gorgeous level design and details surrounding each area
- Scoring allows players to challenge themselves when replaying levels
The not so good:
- For difficulty sensitive players, Alien Rage doesn’t just roll over
- Graphics really do benefit from higher level settings
It’s the end of the summer, its blazing and Bricky Blues drops an update to their 7dfps time based shooter using the Unity engine on everyone. It’s called Super Hot and honestly, it’s a change of pace and a challenging one at that.
Super Hot places players into a world where almost all time is controlled by the host, I say almost as bullets and general enemy gestures seem to still carry on at a reduced speed as things get moving. Overall it challenges those used to run and gun to calculate paths, counterattacks and examine their surroundings carefully. One ill-timed shift can restart the level and that bridge stage is relentless on the nerves if a stray bullet lands.
I did jump into the web demo and record it (poorly) although it seems to be a limited resolution build right now. The game looks great for what it is, reminiscent of old training simulators in presentation while coming in with a pounding SUPER HOT SUPER HOT every time a level is completed in a subliminal styled push. It’s a unique experience and there is the desire to complete the level at a faster rate each time because inherently you know you can do it better.
There’s a growing trend of art taking place in high contrast environments with gray-scale environments. There’s nothing necessarily wrong with that in Super Hot, in fact it offers less visual conflict when a faint red hue illuminates a wall, signalling incoming doom. Personally I don’t mind the usage of it as it forces creative use of space and placement of enemies and components.
There isn’t much else to the game at the current stage, I’m currently enjoying the use of the time mechanics to pace out a rapid succession of kills while picturing some random bass line to eventually compliment the SUPER HOT pattern after a job well done. I’ve subscribed to the newsletter and I think it’s worth a shot by anyone to give the game a spin right now. It has great appeal and that repeated chant seeps into your brain after playing through.
Remember when this was OP! Good times!
So the online community on GRID 2 is a bit hit and miss, and by that I mean it misses… often. Players when you find them tend to love crashing, other times they’re not around at all.
Demolition Derby is a revival mode for fans, hoping to bring back some of the enthusiasm and appease those who prefer to wreck cars instead of racing them. It’s a good mode, don’t get me wrong but the absent player base really doesn’t help the situation. I ended up opting out of a 30 minute wait cycle for players and instead jumping into custom events to get a taste of the carnage. It’s not overly brutal and the AI is a bit bossy but I think there’s another level waiting to happen by playing with human opponents that have no intent to finish the race with a functional car.
Check out the video demo for custom event Demolition Derby, hopefully I’ll see more people online in the coming week or this is really just a dead release.